Simon Says
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Basic Rules:
- Choose a leader to be "Simon" for the first round.
- Have the leader call out a series of commands; some should start with "Simon Says…" and some shouldn't.
- Children who fail to complete a task in which Simon did say "Simon says" first and children who complete a task when Simon didn't say "Simon says" are out for the rest of the round.
- The winner is the last person who follows all of Simon's directions correctly, and this child becomes Simon for the next round.
- If all of the remaining players get "out" at the same time, they should all stay "in" until only one player remains and is named the winner.
Detailed Explanation: - Choose a child to be the leader for the first round; or, if your guests are younger, have an adult be the leader throughout the game.
- The leader will be "Simon," and the other players must do whatever Simon says.
- To start the game, the leader should call out a series of commands, such as "Simon says…touch your nose!" or "Simon says…hop on one foot!"
- The children must complete every task in which the leader says "Simon says…" first.
- Randomly, the leader should call out a task without first saying "Simon says," and all children who complete that task by mistake will be out for the rest of the round.
- Here is a sample dialogue of what the leader could say, along with how the children should react:
"Simon says…tap your head!" — The children should do as directed.
"Simon says… touch your left foot with your right hand!" — The children should do as directed.
"Hop up and down!" — The children should do nothing.
"Simon says… hop up and down!"— The children should hop up and down.
Children are out when they:
- complete a task that Simon said without first saying "Simon says," or,
- don't complete a task when Simon did say "Simon says" first.
Play until there is only one player left; that player is the winner and the leader for the next round!
Theme Party Modifications: If you're throwing a themed party, you can change the leader's name from "Simon" to a character from your chosen theme. For example, you could call the game "Rapunzel Says" or "Batman Says."
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