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Freeze Tag and Freeze Dance Games

Freeze Tag

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Freeze Tag and Freeze Dance are two great outdoor games for which you can make dozens of variations. With a little bit of imagination you can customize it for your party theme such as a superhero tagging villains or a knight slaying dragons. There are two types of "Freeze Games" in this section: Freeze Tag and Freeze Dance. Below you will find the rules for each. Then you can use the menu to skip each section to read our suggestions for the variation.

How To Play Freeze Tag:

  1. Select a playing area, and set boundaries (e.g. certain landmarks, such as trees, or a roped-off perimeter). The more guests you have, the bigger the playing area should be.
  2. Choose one guest to be the tagger (i.e. "it").
  3. To start, the tagger should stand at the center of the playing area while everyone else stands along the edges or in a group on one side.
  4. When you say, "Go," the tagger should try to tag as many of the other players as possible while the other players run to avoid being tagged.
  5. As players are tagged, they must "freeze," holding the position that they were in when tagged.
  6. Frozen players cannot move; if they do, they are out for the rest of that round.
  7. A tagged player can only move if he or she is unfrozen by any other player.
  8. The game is over when all players have been frozen. The last player to be frozen is it for the next round.

Variations:
  1. The game is over when all but one player has been frozen. The remaining player is it for the next round.
  2. Select one child to be an "unfreezer" for every 3-4 players participating, OR select just one unfreezer for the entire round. Tagged players can only be unfrozen by an unfreezer. If you are playing with multiple unfreezers, they cannot unfreeze each other if one or more of them is tagged. You may want to implement this rule to prevent game play from becoming overwhelming for the player who is it.
  3. For very small groups (3-5 players) where the player who is it has an advantage, make a rule that tagged players may be automatically unfrozen after 60 seconds. This provides the player who's it with a challenge-to freeze all players in under one minute.

How To Play Freeze Dance:

A few rounds of Freeze Dance will get everyone moving to their favorite songs! To play, have all of the kids start dancing when you turn on some music. After a few moments, turn off the sound and say 'Freeze!" Anyone still moving is out until the next game begins. You'll find that as kids drop out, they like to become sideline judges for the rest of the game!

Continue play by starting the music again and stopping it randomly as before. Continue playing until only one dancer remains. If desired, you can award a small prize to the winner, like a CD or a music-themed favor.

Bear Hug Tag
Bumble Bee Tag
Capture the Villain
Caterpillar Tag
Chain Tag
Chase the Dragon's Tail
Crane Tag
Cross the Moat
Cut the Pie
Do the Robot Transformer
Flashlight Tag
Freeze Dance
Freeze Tag
Get to the Other Side
Ghost in the Graveyard
Hook Freeze Tag
Iceman Freeze Tag
Loose Caboose
Octopus Tag Game
Pirate Ghost
Robot Freeze Dance
Rock and Roll Freeze Dance
Sensei Freeze Tag
Sharks and Minnows
Snake in the Grass
Spooky Light Show
Superman Tag Game
Tyrannosaurus Tail Tag
Ursula's Garden
Ninja Hand Tag
Wicked Queen Freeze Dance
Wipe Out Freeze Dance
What Time is it Mr. Shark


Bear Hug Tag


Bear Hug Tag

Bear Hug Tag is best played outdoors which means it's a perfect game for your Teddy Bear Picnic! This variation is most appealing to very young kids. Encourage theme to hold their favorite teddy bear while they play so everyone can get in on the fun.

At the Party:

  1. Have your guests spread out in a large playing area. Make sure to designate the areas that are out of bounds.
  2. Choose one child to be the first tagger, or "It."
  3. When you say "go," the person who is It should try to tag other children.
  4. If a child is tagged they must freeze in place.
  5. Another child can unfreeze a player by giving them a big bear hug!
  6. Eventually, only one child will be left who isn't frozen. That child is the winner and gets a prize, or gets to be "it" if you play another round.




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Bumble Bee Tag

Bumble Bee Tag

At the Party:

  1. Ask your guests to spread out around the yard. It may help if you mark the boundaries so the kids stay withing the designated space.
  2. The birthday child starts off by being The Queen (or King) Bee.
  3. When you say "go" the Queen Bee should try to tag other children.
  4. When a child is tagged, they also become a bee. When this happens, the child should raise their hand in the air so everyone knows they have a "stinger."
  5. The tagged bees get to join The Queen Bee and tag the other children.
  6. The last child who has not become a bee wins.
  7. The winner of the last game can become The Queen Bee in the next round.

Note: Be sure to watch the game closely to see when one child is left without their hand in the air.




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Capture The Villain

Capture the Villain

What You'll Need:

  • A can of silly string for every child
  • Tape or Rope to mark a perimeter

How To Play

  1. Split the group in half. Half will be villains and half will be Spider-Men
  2. Have them start on opposite ends of the yard.
  3. Give a can of silly string to each Spider-Man.
  4. When you say, "Go!" the villains have to try to get to the other side of the yard before being trapped by Spidey's web (touched with silly string)
  5. Anyone caught in the web it out
  6. More than one Spider-Man can gang up on a villain.
  7. Play until all the villains are caught
  8. For the next round the superheros and villains switch so everyone gets a turn to be Spider-Man

Variation:

You can eliminate the silly string and let the kids be whichever superhero and villain fits your theme.



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Caterpillar Tag

Caterpillar Tag

Preparation:

  1. Before the party, mark two goal lines across from each other using string, masking tape or spray paint, if you'll be playing in a grassy area.
  2. The goal lines should be fairly close together (i.e. no more than 20' apart).
  3. You may need to adjust the distance for the age of the children.
  4. Also, you can move the lines closer to each other if you find that the participants are getting too tired during the game.

How to Play Caterpillar Tag:

  1. At the party, pick one player to be the "caterpillar," and have this player stand in the middle of the playing area (i.e. the area between the two goal lines).
  2. The rest of the players are the "bugs" and should line up behind one of the goal lines.
  3. To start the game, the caterpillar yells, "Go!"
  4. All of the other players must then try to run across to the other goal line without being tagged by the caterpillar.
  5. If the caterpillar tags a bug, the bug becomes part of the caterpillar during the next round and must hold hands with the caterpillar to extend its reach.
  6. Play continues until there is a chain of children trying to catch the last few bugs.
  7. The last bug remaining is the winner and gets to be the caterpillar for the next round.


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Chain Tag

Chain Tag

At the Party:

  1. Depending on the size of the party, choose two or three guests to be "loose links."
  2. Divide the other guests into groups of three or more; these children are the "chains."
  3. You should have at least as many chains as links.
  4. Have the chain groups line up with each child's hands on the waist of the child in front of them.
  5. When you say, "Go," each link must try to catch and hold onto the end of a chain.
  6. The chains should twist and turn to avoid being caught from behind.
  7. If a link manages to hold onto a chain, the player at the front of the chain breaks off and becomes a loose link.
  8. Continue play as long as desired.



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Chase the Dragon's Tail

Chase the Dragon's Tail

How to Play:

  1. Have all of the players stand in a line and place their hands on the shoulders of the person in front of them.
  2. The first person in line is the dragon, and the last person is the tail.
  3. The dragon tries to run around and catch the tail without breaking up the line.
  4. If the dragon succeeds, he or she becomes the tail and the next person at the front of the line becomes the new dragon.




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Crane Tag

Crane Tag

Preparation:

  1. Before the party, mark two goal lines across from each other using string or masking tape.
  2. The goal lines should be fairly close together (i.e. no more than 20 feet apart).
  3. You may need to adjust the distance for the age of the children.
  4. Also, you can move the lines closer to each other if you find that the participants are getting too tired during the game.

How to Play:

  1. At the party, pick one player to be the "crane," and have this player stand in the middle of the "construction zone" (i.e. the area between the two goal lines).
  2. The rest of the players line up behind one of the goal lines.
  3. To start the game, the crane yells, "Cross if you can!" All of the players must then try to run across the construction zone and past the opposing goal line without being tagged by the crane.
  4. If the crane tags a player, the player becomes an extension of the crane, holding hands with the crane for the rest of the game.
  5. Play continues until there is a chain of children trying to catch the last player.
  6. The last player caught is the winner and is the "crane" for the next game.


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Cross The Moat

Cross the Moat

Preparation:

Mark two lines in the grass or play area approximately 20 feet apart.

At the Party:

  1. Pick one player to be the "dragon" of the "moat," and have this player stand in the middle of the play area.
  2. The other players are "princes" and "princesses," and they should stand behind one of the lines marking the play area.
  3. To start the game, the dragon yells, "Try and cross!"
  4. All of the princes and princesses must then try to run across the moat, past the opposite line without being tagged by the dragon.
  5. Any prince or princess the dragon tags must become part of the dragon's tail by joining hands with the dragon or any other players in the dragon's tail.
  6. All players that have become part of the tail must run with the dragon to catch the remaining players.
  7. The last player to be caught is the winner and can be the next dragon.

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Cut The Pie

Cut the Pie

What You'll Need:

  • Sidewalk Chalk
    or
  • Spray Paint

Preparation:

  1. Draw a large circle on the driveway using sidewalk chalk, or on the grass using spray paint.
  2. The circle should be about 20'–40' in diameter.
  3. Divide it into 8 pie slices by drawing 4 lines that intersect at the center of the circle.

At the Party:

  1. Select one player to be "it."
  2. Until the game begins, this player should stand in the center of the pie.
  3. The other players should stand along the outside line.
  4. To start, the player in the center yells, "Go," and then tries to catch one of the other players; the other players should try to avoid being caught.
  5. The only rule is that all players may only run along the lines drawn on the ground.
  6. If a player steps off of a line or is tagged by the child that is "it," the tagged player becomes "it," and the game begins again.
  7. Play as many rounds as desired.

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Do the Robot Transformer

Transformers Dancing

Put a fun twist on a classic game of freeze dance with this robot party game. Your Transformers party game is sure to be a hit thanks to this sweet dance style!

What You'll Need:

  • A music player
  • Knowledge of The Robot
  • Transformers masks (optional)

Directions:

  1. Players should stand up and be ready to bust out their best robot dance.

  2. Have an adult start the music and let it play for a little bit. Then stop at a random time. When the music stops, all players must freeze.

  3. Any dancer who cannot hold their freeze pose until the music starts again is out of the game.

  4. Continue stopping and starting music until there is only one player left to crown the winner.

  5. Award small prizes for different categories like "Best Dance Moves" and "Most Robotic" etc. This way everyone can feel included!
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Flashlight Tag

Flashlight Tag

At the Party:

  1. This game must be played outside at night.
  2. To start, give each player a flashlight, and choose one player to be the tagger (i.e. "it").
  3. The tagger must stand at a designated starting point and count out loud to 30 while all of the other players run and hide. (Advise the other players to leave their flashlights off unless absolutely necessary; otherwise, they could easily give away their hiding places and be tagged.)
  4. When the tagger finishes counting, he or she must find and tag other players using the flashlight. (Actually tagging other players by hand is not required.)

Rules/Variations:

You can use any combination of the following rules to make this game easier (for younger children/smaller groups), more challenging (for older children/larger groups), and/or as fair as possible for all players:

  • Play the standard version, in which either the first player or the last player to be tagged with the flashlight is it for the next round.
  • Have the tagger use the flashlight only to find other players, not to tag them. He or she must actually tag all of the other players by hand to end the round.
  • Play Flashlight Freeze Tag, and have all tagged players stay where they are tagged. They must also turn on their flashlights as beacons so that they can be found and unfrozen. (Tell the children to shine their flashlights straight into the air when they need to be unfrozen, rather than shining them around the play area.) Use any combination of the rules and variations from Freeze Tag in conjunction with this game.

Theme Party Modifications:

If you're throwing a theme party, you can adjust this game to fit your chosen theme by naming the players after characters or groups from your theme. For example, if your party has a dinosaur theme, the player who is "it" can be "T-Rex" and the other players can be "Cavemen" or "Cavewomen."

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Get To the Other Side

Get to the Other Side

Preparation:

Mark two lines in the playing area about 15–20 feet apart from each other.

At the Party:

  1. Pick one guest to be the policeman, and have the other players stand behind one of the lines.
  2. To start, the policeman yells out, "Cross if you can!"
  3. All of the children must then try to run across the "road" and past the other line without being tagged by the policeman.
  4. If the policeman tags someone, that player becomes a policeman as well for the next round.
  5. All policemen must hold hands and run together to tag players during the next crossing.
  6. The player that crosses last without being tagged, or the last player to be tagged, wins.



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Ghost in the Graveyard

Ghost in the Graveyard

At the Party:

After dark, take all of your guests outside. Assign one child to be the "Ghost," and have him or her stand at a designated "Home Base."

To begin the game, the Ghost must count off the hours out loud (e.g. "one o'clock, two o'clock," and so on up to "twelve o'clock") while everyone else runs and hides. After saying, "twelve o'clock," the Ghost should start looking for people. If the Ghost spots someone, that person can try to run back to Home Base to avoid being tagged. (All players are safe once they reach Home Base.) Also, whoever spots the Ghost coming can yell, "Ghost in the graveyard! Run! Run! Run!" to warn the other children.

If the Ghost tags someone before they reach Home Base, that person becomes the Ghost for the next round. Play multiple rounds.




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Hook Freeze Tag

Hook Freeze Tag

At the Party:

  1. When you are ready to begin play, show the kids the boundary lines (mark them if necessary).
  2. Choose a child to be "Captain Hook" (typically the birthday child).
  3. Everyone else will be "fairies."
  4. When the game starts, Captain Hook's goal is to "freeze" all of the fairies by tagging them.
  5. Once they have been tagged, the children must stand still with their legs shoulder-width apart until either another fairy crawls between their legs or everyone has been frozen by Hook.
  6. If an untagged child crawls between the legs of another frozen child, that player is unfrozen and can rejoin the game.
  7. Play continues until Hook has frozen all of the fairies.
  8. The last person to be frozen will be Hook during the next round.

Note: You can change the players' character names to correspond with your child's favorite fairytale. For example, Hook could be "The Evil Stepmother" or "The Wicked Queen," and the fairies could be "dwarves," or "Princesses."




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Iceman Freeze Tag

X-Men Freeze Tag

How to Play:

  1. Before you start the game, make sure the children know what the boundaries are (i.e. your backyard or one room in your house).
  2. Then, select someone to be "Iceman" (preferably the birthday boy or girl).
  3. Everyone else will be "evil mutant" members of the Brotherhood of Mutants.
  4. Once the game begins, Iceman's goal is to freeze all of the evil mutants by tagging them.
  5. If a child is tagged, they must freeze with their legs shoulder-width apart and wait for an "evil mutant" to crawl through their legs or until all the kids have been frozen by Iceman.
  6. An untagged child must crawl through the legs of the frozen child in order for the frozen child to get back in the game.
  7. Play continues until Iceman has frozen all of the evil mutants.
  8. The last person to be frozen will be Iceman during the next round.

The X-Men name and all related characters and elements are the property of Marvel Characters, Inc. This guide is not affiliated with or endorsed by Marvel Characters, Inc.



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Loose Caboose

Loose Caboose Tag Game

How to Play:

  1. Chose on out of every 4 kids to be "loose cabooses."
  2. Divide the other guests into groups of three.
  3. The groups are the "trains." You should have the same number of trains as cabooses.
  4. Have the kids form their train by lining up single file with their hands on the waist of the child in front of them.
  5. To being, say "Go!" The cabooses must try to catch and hold onto the end of a train.
  6. The trains should twist and turn trying to prevent the caboose from catching hold.
  7. If a caboose manages to hold onto a train, the player at the front of the train becomes a loose caboose.
  8. Play can continue as long as the kids are interested.



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Octopus Tag Game

Octopus Tag Game

Preparation:

  1. Before the party, mark two goal lines across from each other using string or masking tape.
  2. The goal lines should be fairly close together (i.e. no more than 20 feet apart).
  3. You may need to adjust the distance for the age of the children.
  4. Also, you can move the lines closer to each other if you find that the participants are getting too tired during the game.

At the Party:

  1. At the party, pick one player to be the "octopus," and have this player stand in the middle of the "ocean" (i.e. the area between the two goal lines).
  2. The rest of the players are the "fish" and should line up behind one of the goal lines.
  3. To start the game, the "octopus" yells, "Swim, fish!"
  4. All of the "fish" must then try to run across the "ocean" and past the opposing goal line without being tagged by the "octopus."
  5. If the "octopus" tags a "fish," the "fish" becomes a "tentacle" during the next round.
  6. The "tentacles" and the "octopus" must hold hands and run together to catch "fish" during the next round.
  7. Play continues until there is a chain of children trying to catch the last "fish."
  8. The last "fish" caught is the winner and is the "octopus" for the next game.

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Pirate Ghost

Pirate Ghost!

This game is best played outside or in a large open area (like a gymnasium or community center). If playing outside, be sure to tell the children where the boundaries are located. If you need to, set up cones or rope to designate the out of bounds area..

At the Party:

  1. Randomly choose a child to be "it." This person is called the "Pirate Ghost."
  2. Instruct the rest of the children to spread out in the playing field.
  3. The Pirate Ghost must tag all of the players.
  4. If someone is tagged, they must point and call out "Puh, puh, puh Pirate Ghost!"
  5. The person tagged must then freeze in place. They are now "out."
  6. The last person the Pirate Ghost tags is the winner and gets to be the Pirate Ghost in the next round.
  7. Play several rounds of this game for the children to enjoy.


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Robot Freeze Dance

Robot Freeze Dance

Just because robots aren't the most graceful inventions doesn't mean they can't shake it up when the music starts.

At the Party

  1. To play, the kids start dancing like robots (or just start dancing in general) when you start playing music.
  2. At a random and unexpected moment, turn off the music and say 'Robot Freeze!"
  3. The robots must freeze in what ever pose they where in when the music stopped.
  4. Anyone that moves after the music stops is out.
  5. Continue to randomly start and stop the music until only one robot remains.
  6. Give a party favor to the winner prize to the winner.



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Rock and Roll Freeze Dance

Rock n' Roll Freeze Dance

A few rounds of Rock n' Roll Freeze Dance will get everyone moving to their favorite songs!

At the Party:

  1. Have all of the kids start dancing when you turn on some music.
  2. After a few moments, turn off the sound and say 'Freeze!"
  3. The kids still moving when the music stops are out and must leave the dance floor. They can dance on the sidelines but are not part of the game anymore.
  4. Start the music up again and repeat the process until only one little rock star is left on the floor.
  5. Reward them with a CD that you make of all your child's favorite songs or some other rock/pop star related party favor.



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Sensei Freeze Tag

Karate Freeze Tag

How to Play:

  1. Designate an area that the kids can play in. Any where outside of the playing are is out of bounds.
  2. To start the game, the birthday child will be the sensei. All of the other childrens will be the students
  3. When the game begins, sensei's goal is to freeze all of the students by tagging them.
  4. If a child is tagged, they must freeze in a karate stance.
  5. The way a child gets to play again is by getting a soft karate chop on the shoulder from one of the other students. Stress that this is a soft karate chop. They must stay frozen until they are chopped. There is no obligation to unfreeze anyone. Every man for himself.
  6. Play continues until sensei has frozen all of the students.
  7. The last person to be frozen will be sensei during the next round.



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Sharks and Minnows

Sharks and Minnows

Preparation:

This is the perfect water game for a pool party. If you are playing in the pool, any playing that leaves the water is out of bounds. If playing on land, designate an area large enough for all of the kids.

At the Party:

  1. Pick one player to be the "shark."
  2. The shark stands or treads water in the middle of the swimming area.
  3. The other players are "minnows."
  4. The minnows line up on one side of the play area.
  5. When the shark says "come and swim, minnows!" the minnows try to swim or run to the other side of the play area without being tagged by the shark.
  6. Any minnow that gets tagged becomes a shark and joins the first shark in the middle of the play area.
  7. The last minnow to be tagged is the winner and gets to pick the shark for the next round.



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Snake in the Grass

Snake Tag Game

How to Play:

  1. Explain to the children that in this game of tag, the person who is "it" must slither on their stomach like a snake to tag the other players.
  2. The catch is that the other children have only a small playing area in which to run.
  3. Describe the boundaries of the playing area and make it fairly small. Then, choose a person to be the snake and have her/him lie on the ground on her/his stomach.
  4. All the other players should stand close to the snake and try to touch her/him.
  5. When you shout "snake in the grass!" everyone starts running, but they must stay inside the playing area boundaries.
  6. The snake, moving on her/his belly, tries to tag as many players as possible.
  7. Anyone tagged becomes a snake, too.
  8. The last person caught is the first snake in the next round of the game.



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Spooky Light Show Tag

Spooky Light Show Tag

What You'll Need:

  • Latex balloons in various colors, deflated
  • Rubber bands
  • 1 flashlight for every child (any size will work)
  • Scissors
  • Party music

Preparation:

Change the color of the flashlight beams by doing the following.

  1. Cut the nozzle off the bottom of a variety of different colored balloons.
  2. Stretch a different colored balloon over each flashlight lens and secure it in place with a rubber band.
  3. Each flashlight should now produce a different color beam.
  4. Make sure your flashlights have enough battery life before the party.
  5. Also be sure there is one flashlight for each party guest. You may have some duplicate colors depending on how many guests you invite.

At the Party:

  1. Give each child a flashlight and turn off or dim the lights or play at night.
  2. Separate the kids into to teams of like-colored flashlights
  3. Play flashlight tag in teams. The last one left wins.

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Superman Tag Game

Superman Tag Game

At the Party:

Mark two lines in the grass or play area, at an appropriate distance for the age of the childrens (between 20-40' apart). Let the Birthday Boy be Superman and stand in the center of the playing field. The other players are the villains and bad guys, and they should stand behind one of the lines.

To start, Superman yells, "I'm a bird, I'm a plane, I'm Superman!" All of the bad guys must try to run through the play area and across the opposite line without Superman tagging them. If Superman tags a bad guy, he increases Superman's strength by attaching to him (joining hands) and becoming an extension of Superman, enabling him can catch more bad guys. Play continues until only one player is left. That player gets to be Superman for the next round. Play as many rounds as desired.

The Superman name and all related characters and elements are the property of DC Comics or WildStorm Productions. This guide is not affiliated with or endorsed by DC Comics or WildStorm Productions.



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Tyrannosaurus Tail Tag

Tyrannosaurus Tail Tag

At the Party:

  1. Have the children form a single-file line with their hands on each other's shoulders or waists.
  2. When you say, "Go," the child at the front of the line tries to catch and tag the child at the back, and the child at the back tries to avoid being tagged, all the while staying connected.
  3. When caught, the child at back goes to the front and the child who was first becomes second in the line.
  4. Play enough rounds so that everyone has a chance to be the leader.



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Ursula's Garden Tag

Ursula's Garden Tag

Before the Party:

Designate a portion of the party area (if on land) to be 'Ursula's Garden'. Otherwise, the entire low end of the pool will be the play area.

How to Play:

First, pick three guests to play Ursula and her evil eels, Flotsam and Jetsam. On the command of "Swim", Ursula and her eels try to catch the other players.

Those who get caught, go to "Ursula's Garden", where they turn into sad little creatures. They must then stand perfectly still, with their legs straddled, until one of the free players "swims" through their legs to free them from the garden.

The last child to be caught is the winner, and gets to pick who will be Ursula, Flotsam, and Jetsam for the next round.

The Little Mermaid name and all related characters and elements are the property of Disney. This guide is not affiliated with or endorsed by Disney.


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Ninja Hand Tag Game

Ninja Tag

How to Play:

The object of the game is to slap your opponent's hand by striking toward them in a Ninja pose while your opponent tries to avoid getting their hand slapped. The trick is that you can only do one karate move at a time and then you must freeze until your next move.

  1. You will need 3 or more players.
  2. Everyone stands in a circle facing each other and holding hands.
  3. On the count of three everyone yells, "NINJA," and steps back into a ninja fighting stance.
  4. The birthday child can make the first move toward trying to strike an opponent's hand.
  5. Play goes counter clockwise with each child taking a turn. When you have made you move you must freeze that that position until your next turn.
  6. The person being attacked is allowed to react by making one movement to avoid attack.
  7. If a person's hand is tagged, they are out and must leave the circle.
  8. Play continues until only one ninja is left

This video may help give you a better understanding of how the game is played:



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Wicked Queen Freeze Tag

Merlin's Magic Relay

What You'll Need:

  • An assortment of Princess Fairy Wands

How To Play:

  1. Make two lines about 20 feet apart.
  2. The birthday girl can be the queen to start the game. The rest of the guests are either princesses or fairies.
  3. The fairies get the wands.
  4. Have the queen stand in the middle of the two lines and all of the princesses and fairies go behind one line
  5. When the queen raises her arms, all of the princesses and fairies must run to the other line without being tagged by the queen.
  6. If you make it to the other side you are safe. If you get tagged you must freeze in that position and not move until you are unfrozen. Anyone that moves while frozen is out of the game.
  7. A fairy has the power to unfreeze a player by touching them with the wand so they are special.
  8. If a fairy gets tagged by the queen, they loose their power (their wand). Now they are under the spell of the queen and join her in tagging the princesses.
  9. Play goes until all the princesses are frozen or for a determined amount of time.


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Wipe Out Freeze Dance

Wipe Out Freeze Dance

What You Will Need

  • Music and speakers loud enough for everyone to hear the music clearly
  • A prize or party favor for the winner
  • Optional: Leis, sunglasses
  • How To Play:

    1. To play, gather to kids in a group (indoors or outdoors) turn on have all of the kids start dancing when you turn on some music.
    2. After a minute or two, at a random time, cut the sound and say 'wipe out!"
    3. The dancers must stop moving and fall to the ground as if being wiped out by a wave.
    4. Anyone still moving is out until the next game begins.
    5. Continue by starting the music again and stopping it randomly.
    6. Keep on going like this until only one dancer remains.
    7. The last one dancing gets a prize.


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    What Time Is It Mr. Shark?

    What Time Is It, Mr. Shark?

    The goal of the game is to follow a course invented by the leader, or "Mr. Shark," until "dinner time." At dinner time, the players try to run back to base without being tagged by Mr. Shark.

    At the Party:

    1. Select a tree or other spot to be the base.
    2. Select one player to be Mr. Shark (the birthday child can start).
    3. All of the other players should line up, single file, behind Mr. Shark.
    4. Once everyone is lined up, the leader starts walking and everyone follows. The leader invents a course with actions such as hopping on one foot for 15 feet, climbing over a tree stump, etc.
    5. As the players go through the leader's course, they should keep asking him/her "What time is it?"
    6. Mr. Shark can answer however he/she wants, calling out times like "One O'clock" or "Two O'clock."
    7. When the leader finally decides to respond with "Dinner Time!" the other players turn and run back to base.
    8. Mr. Shark chases the others, trying to tag a player.
    9. The first player tagged becomes the leader for the next round.


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