Freeze Tag and Freeze Dance are two great outdoor games for which you can make dozens of variations. With a little bit of imagination you can customize it for your party theme such as a superhero tagging villains or a knight slaying dragons. There are two types of "Freeze Games" in this section: Freeze Tag and Freeze Dance. Below you will find the rules for each. Then you can use the menu to skip each section to read our suggestions for the variation.
Select a playing area, and set boundaries (e.g. certain landmarks, such as trees, or a roped-off perimeter). The more guests you have, the bigger the playing area should be.
Choose one guest to be the tagger (i.e. "it").
To start, the tagger should stand at the center of the playing area while everyone else stands along the edges or in a group on one side.
When you say, "Go," the tagger should try to tag as many of the other players as possible while the other players run to avoid being tagged.
As players are tagged, they must "freeze," holding the position that they were in when tagged.
Frozen players cannot move; if they do, they are out for the rest of that round.
A tagged player can only move if he or she is unfrozen by any other player.
The game is over when all players have been frozen. The last player to be frozen is it for the next round.
The game is over when all but one player has been frozen. The remaining player is it for the next round.
Select one child to be an "unfreezer" for every 3-4 players participating, OR select just one unfreezer for the entire round. Tagged players can only be unfrozen by an unfreezer. If you are playing with multiple unfreezers, they cannot unfreeze each other if one or more of them is tagged. You may want to implement this rule to prevent game play from becoming overwhelming for the player who is it.
For very small groups (3-5 players) where the player who is it has an advantage, make a rule that tagged players may be automatically unfrozen after 60 seconds. This provides the player who's it with a challenge-to freeze all players in under one minute.
A few rounds of Freeze Dance will get everyone moving to their favorite songs! To play, have all of the kids start dancing when you turn on some music. After a few moments, turn off the sound and say 'Freeze!" Anyone still moving is out until the next game begins. You'll find that as kids drop out, they like to become sideline judges for the rest of the game!
Continue play by starting the music again and stopping it randomly as before. Continue playing until only one dancer remains. If desired, you can award a small prize to the winner, like a CD or a music-themed favor.
Bear Hug Tag is best played outdoors which means it's a perfect game for your Teddy Bear Picnic! This variation is most appealing to very young kids. Encourage theme to hold their favorite teddy bear while they play so everyone can get in on the fun.
At the Party:
Have your guests spread out in a large playing area. Make sure to designate the areas that are out of bounds.
Choose one child to be the first tagger, or "It."
When you say "go," the person who is It should try to tag other children.
If a child is tagged they must freeze in place.
Another child can unfreeze a player by giving them a big bear hug!
Eventually, only one child will be left who isn't frozen. That child is the winner and gets a prize, or gets to be "it" if you play another round.
To start, give each player a flashlight, and choose one player to be the tagger (i.e. "it").
The tagger must stand at a designated starting point and count out loud to 30 while all of the other players run and hide. (Advise the other players to leave their flashlights off unless absolutely necessary; otherwise, they could easily give away their hiding places and be tagged.)
When the tagger finishes counting, he or she must find and tag other players using the flashlight. (Actually tagging other players by hand is not required.)
You can use any combination of the following rules to make this game easier (for younger children/smaller groups), more challenging (for older children/larger groups), and/or as fair as possible for all players:
Play the standard version, in which either the first player or the last player to be tagged with the flashlight is it for the next round.
Have the tagger use the flashlight only to find other players, not to tag them. He or she must actually tag all of the other players by hand to end the round.
Play Flashlight Freeze Tag, and have all tagged players stay where they are tagged. They must also turn on their flashlights as beacons so that they can be found and unfrozen. (Tell the children to shine their flashlights straight into the air when they need to be unfrozen, rather than shining them around the play area.) Use any combination of the rules and variations from Freeze Tag in conjunction with this game.
Theme Party Modifications:
If you're throwing a theme party, you can adjust this game to fit your chosen theme by naming the players after characters or groups from your theme. For example, if your party has a dinosaur theme, the player who is "it" can be "T-Rex" and the other players can be "Cavemen" or "Cavewomen."
After dark, take all of your guests outside. Assign one child to be the "Ghost," and have him or her stand at a designated "Home Base."
To begin the game, the Ghost must count off the hours out loud (e.g. "one o'clock, two o'clock," and so on up to "twelve o'clock") while everyone else runs and hides. After saying, "twelve o'clock," the Ghost should start looking for people. If the Ghost spots someone, that person can try to run back to Home Base to avoid being tagged. (All players are safe once they reach Home Base.) Also, whoever spots the Ghost coming can yell, "Ghost in the graveyard! Run! Run! Run!" to warn the other children.
If the Ghost tags someone before they reach Home Base, that person becomes the Ghost for the next round. Play multiple rounds.
When you are ready to begin play, show the kids the boundary lines (mark them if necessary).
Choose a child to be "Captain Hook" (typically the birthday child).
Everyone else will be "fairies."
When the game starts, Captain Hook's goal is to "freeze" all of the fairies by tagging them.
Once they have been tagged, the children must stand still with their legs shoulder-width apart until either another fairy crawls between their legs or everyone has been frozen by Hook.
If an untagged child crawls between the legs of another frozen child, that player is unfrozen and can rejoin the game.
Play continues until Hook has frozen all of the fairies.
The last person to be frozen will be Hook during the next round.
Note: You can change the players' character names to correspond with your child's favorite fairytale. For example, Hook could be "The Evil Stepmother" or "The Wicked Queen," and the fairies could be "dwarves," or "Princesses."
This game is best played outside or in a large open area (like a gymnasium or community center). If playing outside, be sure to tell the children where the boundaries are located. If you need to, set up cones or rope to designate the out of bounds area..
At the Party:
Randomly choose a child to be "it." This person is called the "Pirate Ghost."
Instruct the rest of the children to spread out in the playing field.
The Pirate Ghost must tag all of the players.
If someone is tagged, they must point and call out "Puh, puh, puh Pirate Ghost!"
The person tagged must then freeze in place. They are now "out."
The last person the Pirate Ghost tags is the winner and gets to be the Pirate Ghost in the next round.
Play several rounds of this game for the children to enjoy.
Designate an area that the kids can play in. Any where outside of the playing are is out of bounds.
To start the game, the birthday child will be the sensei. All of the other childrens will be the students
When the game begins, sensei's goal is to freeze all of the students by tagging them.
If a child is tagged, they must freeze in a karate stance.
The way a child gets to play again is by getting a soft karate chop on the shoulder from one of the other students. Stress that this is a soft karate chop. They must stay frozen until they are chopped. There is no obligation to unfreeze anyone. Every man for himself.
Play continues until sensei has frozen all of the students.
The last person to be frozen will be sensei during the next round.
This is the perfect water game for a pool party. If you are playing in the pool, any playing that leaves the water is out of bounds. If playing on land, designate an area large enough for all of the kids.
At the Party:
Pick one player to be the "shark."
The shark stands or treads water in the middle of the swimming area.
The other players are "minnows."
The minnows line up on one side of the play area.
When the shark says "come and swim, minnows!" the minnows try to swim or run to the other side of the play area without being tagged by the shark.
Any minnow that gets tagged becomes a shark and joins the first shark in the middle of the play area.
The last minnow to be tagged is the winner and gets to pick the shark for the next round.
Mark two lines in the grass or play area, at an appropriate distance for the age of the childrens (between 20-40' apart). Let the Birthday Boy be Superman and stand in the center of the playing field. The other players are the villains and bad guys, and they should stand behind one of the lines.
To start, Superman yells, "I'm a bird, I'm a plane, I'm Superman!" All of the bad guys must try to run through the play area and across the opposite line without Superman tagging them. If Superman tags a bad guy, he increases Superman's strength by attaching to him (joining hands) and becoming an extension of Superman, enabling him can catch more bad guys. Play continues until only one player is left. That player gets to be Superman for the next round. Play as many rounds as desired.
The Superman name and all related characters and elements are the property of DC Comics or WildStorm Productions. This guide is not affiliated with or endorsed by DC Comics or WildStorm Productions.
Designate a portion of the party area (if on land) to be 'Ursula's Garden'. Otherwise, the entire low end of the pool will be the play area.
How to Play:
First, pick three guests to play Ursula and her evil eels, Flotsam and Jetsam. On the command of "Swim", Ursula and her eels try to catch the other players.
Those who get caught, go to "Ursula's Garden", where they turn into sad little creatures. They must then stand perfectly still, with their legs straddled, until one of the free players "swims" through their legs to free them from the garden.
The last child to be caught is the winner, and gets to pick who will be Ursula, Flotsam, and Jetsam for the next round.
The Little Mermaid name and all related characters and elements are the property of Disney. This guide is not affiliated with or endorsed by Disney.
The object of the game is to slap your opponent's hand by striking toward them in a Ninja pose while your opponent tries to avoid getting their hand slapped. The trick is that you can only do one karate move at a time and then you must freeze until your next move.
You will need 3 or more players.
Everyone stands in a circle facing each other and holding hands.
On the count of three everyone yells, "NINJA," and steps back into a ninja fighting stance.
The birthday child can make the first move toward trying to strike an opponent's hand.
Play goes counter clockwise with each child taking a turn. When you have made you move you must freeze that that position until your next turn.
The person being attacked is allowed to react by making one movement to avoid attack.
If a person's hand is tagged, they are out and must leave the circle.
Play continues until only one ninja is left
This video may help give you a better understanding of how the game is played: