The object of this game is to finish with more players on your team than on the opposing team.
How to Play:
- Divide the children into two equal teams, and select a captain for each.
- Have the teams form two lines running distance apart from each other. Team members should stand shoulder-to-shoulder, holding hands and facing the opposing team.
- The captain of the first team selects a person on the opposing team and, along with his or her teammates, calls out, "Red Rover, Red Rover, send [Susie] right over!"
- The chosen player then runs toward the calling team and tries to break through the line of arms and linked hands.
- If the player is successful, he or she gets to pick a member of the opposing team to take back to his or her team. If the player is unsuccessful in breaking through the line, he or she joins the opposing team.
- Play then alternates to the other team, and so on until time is up.
- After a designated period of time, the team with the most players wins.
- Daisy Chain: This girly version is just as fun. Instead of reciting "Red Rover, Red Rover..." substitute it with "Daisy may; daisy do. Let [opponent's name] try to break through!"
- Steam Roller: A variation for a construction themed party works the same but the boys can add fun construction equipment sound effects and say, "Steam Roller, Steam Roller, send (player's name) right over!"
- Forcing the City Gates: This is a great variation for army and knight parties. A captain/commander calls for someone to try and break through the city gates by yelling, "Send your soldier (or knight) to break our border (or gate)